Once you gain control start walking down the path until you reach the glowing save stone. Can't miss it, it literally glows in the dark. Go back downstairs and enter the gate hut. Item: A Ring of Birch, (Askeladden & the Princess):įrom Door 7, continue through the second door at the back of the room and you will find yourself on a balcony, look left at the bench and you will see a rope-looking stand. Go up these steps, and to your right is the last door, #7. BEFORE YOU ENTER, look left and you will find a set of steps. Turn around and go back to the Mead Hall, and take the right path to the first cabin for door #6.Ĭontinue on the path to the gate hut. IN THAT SAME CABIN as door #5, once you enter there is a sheaf of paper on the table. Once you're through the building and out on the other side, take the path to the left, the second cabin on your left has door #5. There's nothing to find in the hall, except perhaps some cool screenshots. The double doors count towards your achievement, and are the fourth doors of the level. Once you have all of these, proceed to the Mead Hall (the big house) at the top of the hill. Inside one of the cabins, on the table as you enter the door is an open book. Once you enter the cabin, follow the wall to your left 180 degrees and you will see it. The horn is sitting in a cabin on a table. Item: A Ram's Horn, (Askeladden & the Princess):.I'm not going to list them all, but a little exploring will get them. There are 3 doors in the village before the Mead Hall's double doors that you have to open to progress. Follow this path all the way up to the first Dwarven Gate. When you get control on the pier, follow the path a little bit and there will be a path to the left.
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